2009/6/27 Stefan Dösinger <[email protected]>:
> Am Saturday 27 June 2009 22:19:27 schrieb Henri Verbeet:
>> 2009/6/27 Stefan Dösinger <[email protected]>:
>> > -                || ins.handler_idx == WINED3DSIH_PHASE
>> > -                || ins.handler_idx == WINED3DSIH_RET)
>> > +                || ins.handler_idx == WINED3DSIH_PHASE)
>>
>> Did you test this change with GLSL?
> I did run some apps with GLSL, yes. I haven't seen any side effects, and I do
> not expect any because GLSL doesn't implement a RET handler
>
Yes, that's the problem. It will print a FIXME "Backend can't handle
opcode ..." after this patch.


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