2009/7/6 Stefan Dösinger <[email protected]>: > +void fbo_srgb_load(IWineD3DDevice *iface, IWineD3DSurface *surface, BOOL > dst_srgb) > +{ > + IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface; > + IWineD3DSurfaceImpl *surf = (IWineD3DSurfaceImpl *) surface; > + > + ENTER_GL(); This code needs an active GL context.
- Re: [3/3] WineD3D: Update sRGB copies with fbo_blit if po... Henri Verbeet
- Re: [3/3] WineD3D: Update sRGB copies with fbo_blit ... Stefan Dösinger
