2009/7/6 Stefan Dösinger <[email protected]>:
> +void fbo_srgb_load(IWineD3DDevice *iface, IWineD3DSurface *surface, BOOL 
> dst_srgb)
> +{
> +    IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface;
> +    IWineD3DSurfaceImpl *surf = (IWineD3DSurfaceImpl *) surface;
> +
> +    ENTER_GL();
This code needs an active GL context.


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