Am Monday 06 July 2009 23:04:57 schrieb Henri Verbeet: > 2009/7/6 Stefan Dösinger <[email protected]>: > > +void fbo_srgb_load(IWineD3DDevice *iface, IWineD3DSurface *surface, BOOL > > dst_srgb) +{ > > + IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface; > > + IWineD3DSurfaceImpl *surf = (IWineD3DSurfaceImpl *) surface; > > + > > + ENTER_GL(); > > This code needs an active GL context. good catch - I'll check this with the caller, but there might be one around, but I don't think there is
- Re: [3/3] WineD3D: Update sRGB copies with fbo_blit if po... Henri Verbeet
- Re: [3/3] WineD3D: Update sRGB copies with fbo_blit ... Stefan Dösinger
