Am 03.02.2010 20:04, schrieb Henri Verbeet:
On 3 February 2010 19:37, Stefan Dösinger<[email protected]>  wrote:
the binary shader is pretty long. Wouldn't it be better to load the bytes from 
an external file, or if that makes the tests too complicated, put the DWORD[] 
into a separate .c or .h file?

In general we want the tests to be standalone as a single .c file.
Using 8 DWORDs per line might help a bit with the amount of vertical
space used though.
Sure that could be done.
+    hr = D3D10CreateEffectFromMemory(fx_local_shader, fx_local_shader[6], 0, 
device, NULL,&effect);
Is there a reason for using fx_local_shader[6] instead of 
sizeof(fx_local_shader)? I see that the other tests do it as well.

They're not the same, the DWORD array contains 2 extra bytes padding
in this case. The first test mentions this in a comment, the others
don't. A simple wrapper function might help.


Yes, that's the reason.

I'm fine with all suggestions, we just have to agree on something. I think, the shader could also be split up, but that doesn't reduce the needed shader blob size.

Cheers
Rico


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