On 12 April 2010 12:44, Roderick Colenbrander <[email protected]> wrote: > + if (ffp_blit.blit_supported(&myDevice->adapter->gl_info, > BLIT_OP_COLOR_FILL, > + NULL, 0, 0, NULL, > + &dst_rect, This->resource.usage, > This->resource.pool, This->resource.format_desc)) > + { > + return ffp_blit.color_fill(myDevice, This, &dst_rect, color); > } > > - return ffp_blit.color_fill(myDevice, This, &dst_rect, color); > + return cpu_blit.color_fill(myDevice, This, &dst_rect, color); > } > } > Going through struct blit_shader means that you should also check if cpu_blit can do that operation.
