On 12 April 2010 12:44, Roderick Colenbrander <[email protected]> wrote:
>     {WINED3DFMT_D16_UNORM,              GL_DEPTH_COMPONENT24_ARB,         
> GL_DEPTH_COMPONENT24_ARB,               0,
>             GL_DEPTH_COMPONENT,         GL_UNSIGNED_SHORT,                0,
>             WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | 
> WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_DEPTH,
> -            ARB_DEPTH_TEXTURE,          NULL},
> +            ARB_DEPTH_TEXTURE,          &convert_s4x4_uint_d24_unorm},
That's wrong.

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