On 28 April 2010 14:29, Roderick Colenbrander <[email protected]> wrote: > This patch fixes an issue in "King's Bounty: The Legend" for which a shader > of the form: > 'texture2D(sampler2D, tmp0.xyz)' was generated. The nvidia GLSL compiler > wants to have tmp0.xyz.
We talked about this on IRC yesterday, the reason this happens is that the sampler type is wrong.
