On 28 April 2010 14:29, Roderick Colenbrander <[email protected]> wrote:
> This patch fixes an issue in "King's Bounty: The Legend" for which a shader 
> of the form:
> 'texture2D(sampler2D, tmp0.xyz)' was generated. The nvidia GLSL compiler 
> wants to have tmp0.xyz.

We talked about this on IRC yesterday, the reason this happens is that
the sampler type is wrong.


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