On 28 April 2010 19:40, Roderick Colenbrander <[email protected]> wrote:
> I didn't make up out of that discussion that another solution was
> needed but no problem. Yesterday I mentioned that 'setting fake 2d
> sampler' line but after a more thorough look
> pixel_shader_update_samplers which is called before the shader is
> generated again sets a 2D sampler (it gets this from the texture).
> This makes me believe the patch is fine unless the call which
> retrieves this info from the texture is wrong but I doubt it is wrong
> but if you want I can look closer to that.
>
Maybe it just needs a test then.


Reply via email to