On 18 May 2010 09:30, Roderick Colenbrander <[email protected]> wrote: > - arbfp_blit_set((IWineD3DDevice *)device, src_surface); > + if (is_complex_fixup(src_surface->resource.format_desc->color_fixup) && > + !is_complex_fixup(dst_surface->resource.format_desc->color_fixup)) > + arbfp_blit_set((IWineD3DDevice *)device, src_surface); > - This doesn't do what your subject line says it does. - Why do you think this patch makes sense?
- Re: [PATCH 1/4] wined3d: only activate blit_shader i... Henri Verbeet
- Re: [PATCH 1/4] wined3d: only activate blit_sha... Roderick Colenbrander
- Re: [PATCH 1/4] wined3d: only activate blit... Henri Verbeet
- Re: [PATCH 1/4] wined3d: only activate ... Roderick Colenbrander
- Re: [PATCH 1/4] wined3d: only activ... Henri Verbeet
