On 18 May 2010 10:45, Roderick Colenbrander <[email protected]> wrote:
> isn't right since set_shader does useful things as well like
> glEnable(tex_type).
Yeah. In the bigger picture it's also slightly insane that we have a
shader based blit backend that doesn't actually use a shader for
blitting most of the time, but instead invalidates lots of fixed
function state.


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