On 18 May 2010 10:45, Roderick Colenbrander <[email protected]> wrote: > isn't right since set_shader does useful things as well like > glEnable(tex_type). Yeah. In the bigger picture it's also slightly insane that we have a shader based blit backend that doesn't actually use a shader for blitting most of the time, but instead invalidates lots of fixed function state.
- Re: [PATCH 1/4] wined3d: only activate blit_shader i... Henri Verbeet
- Re: [PATCH 1/4] wined3d: only activate blit_sha... Roderick Colenbrander
- Re: [PATCH 1/4] wined3d: only activate blit... Henri Verbeet
- Re: [PATCH 1/4] wined3d: only activate ... Roderick Colenbrander
- Re: [PATCH 1/4] wined3d: only activ... Henri Verbeet
