Rico Schüller <[email protected]> writes:

> DEFINE_GUID is used twice (dlls/dxguid/dx10guid.c and
> dlls/d3dcompiler_41/reflection.c) which could be bad. But the define
> was removed from the d3d11shader.h from ms, so it isn't officially
> available anymore. Should that be in a separate header to reduce
> redundancy or is the usage of both defines fine here?

There's no reason to have it in dxguid.

-- 
Alexandre Julliard
[email protected]


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