Rico Schüller <[email protected]> writes: > DEFINE_GUID is used twice (dlls/dxguid/dx10guid.c and > dlls/d3dcompiler_41/reflection.c) which could be bad. But the define > was removed from the d3d11shader.h from ms, so it isn't officially > available anymore. Should that be in a separate header to reduce > redundancy or is the usage of both defines fine here?
There's no reason to have it in dxguid. -- Alexandre Julliard [email protected]
