Am 04.03.2011 12:39, schrieb Alexandre Julliard:
Rico Schüller<[email protected]>  writes:

DEFINE_GUID is used twice (dlls/dxguid/dx10guid.c and
dlls/d3dcompiler_41/reflection.c) which could be bad. But the define
was removed from the d3d11shader.h from ms, so it isn't officially
available anymore. Should that be in a separate header to reduce
redundancy or is the usage of both defines fine here?
There's no reason to have it in dxguid.

Ah ok, I got a linker error, but a #include "initguid.h" fixed it. So the problem is solved. Thanks for the hint. The reflection 11 (version 41) isn't available in the native dxguid.lib, so it has nothing to do there.

Cheers
Rico


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