On 1/8/2012 20:47, André Hentschel wrote:
---
  dlls/d3drm/frame.c       |   11 +++++++----
  dlls/d3drm/tests/d3drm.c |   16 ++++++++--------
  2 files changed, 15 insertions(+), 12 deletions(-)

diff --git a/dlls/d3drm/frame.c b/dlls/d3drm/frame.c
index 212f7dd..b72700c 100644
--- a/dlls/d3drm/frame.c
+++ b/dlls/d3drm/frame.c
@@ -33,6 +33,7 @@ typedef struct {
      IDirect3DRMFrame2 IDirect3DRMFrame2_iface;
      IDirect3DRMFrame3 IDirect3DRMFrame3_iface;
      LONG ref;
+    LPVOID parent;
  } IDirect3DRMFrameImpl;
Parent is store as another frame interface pointer, right? Why void* here?

  static const struct IDirect3DRMFrame2Vtbl Direct3DRMFrame2_Vtbl;
@@ -336,9 +337,10 @@ static HRESULT WINAPI 
IDirect3DRMFrame2Impl_GetParent(IDirect3DRMFrame2* iface,
  {
      IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);

-    FIXME("(%p/%p)->(%p): stub\n", iface, This, frame);
+    TRACE("(%p/%p)->(%p)\n", iface, This, frame);

-    return E_NOTIMPL;
+    *frame = This->parent;
+    return D3DRM_OK;
  }
What looks suspicious is reference counting handling, or absence of it in other words. I'm not familiar with d3d, but this needs tests for parent refcount - is it increased when it's stored? is it properly freed? is it increased after GetParent()?



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