On 31 March 2012 23:30, Christian Costa <[email protected]> wrote:
> Do you have a better idea ?
>
My first guess would be to check if vertex buffers are perhaps
supposed to take a reference to the D3D interface.

> Btw, the problem is easily reproductible. The bugzlla entry contain the
> download link.
>
Yes, we have a lot of those.


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