Thanks, Loris! I did what you suggested. Everything works fine. Another question, though, is how do we trace these PacketXXX APIs in the packet.dll? I guess this is the kernel level dll. Do we have to use windbg and 2 machines for this purpose? And roughly how? Could you advise? Thank you and best regards, ~~henry
--- Loris Degioanni <[EMAIL PROTECTED]> wrote: > Try to: > - put the debug version of wpcap.dll in the same > folder of windump > - set wpcap as the active configuration before > starting to debug > > Loris > > ----- Original Message ----- > From: "noil sg" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Wednesday, April 24, 2002 12:47 AM > Subject: [WinPcap-users] trace windump via vc++6.0 > (sp3) > > > > Hello, > > I just compiled windump in vc++ 60(sp3). > everything > > seems ok except i could not trace into wpcap.lib > calls > > even though i compiled these two in debug mode. > And I > > made sure windump project was referencing the > right > > wpcap.lib > > > > Also, when windump is running, i tried to use > break in > > the vc debug to view the call stack. i could not > see > > the main function. > > > > what's going on here? what I did wrong? > > > > Thanks in advance, > > ~~Henry > > > > > > __________________________________________________ > > Do You Yahoo!? > > Yahoo! Games - play chess, backgammon, pool and > more > > http://games.yahoo.com/ > __________________________________________________ Do You Yahoo!? Yahoo! Games - play chess, backgammon, pool and more http://games.yahoo.com/
