Thanks, Loris!
I did what you suggested. Everything works fine.
Another question, though, is how do we trace these
PacketXXX APIs in the packet.dll? I guess this is the
kernel level dll. Do we have to use windbg and 2
machines for this purpose? And roughly how?  Could you
advise?
Thank you and best regards,
~~henry

--- Loris Degioanni <[EMAIL PROTECTED]>
wrote:
> Try to:
> - put the debug version of wpcap.dll in the same
> folder of windump
> - set wpcap as the active configuration before
> starting to debug
> 
> Loris
> 
> ----- Original Message ----- 
> From: "noil sg" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Wednesday, April 24, 2002 12:47 AM
> Subject: [WinPcap-users] trace windump via vc++6.0
> (sp3)
> 
> 
> > Hello,
> > I just compiled windump in vc++ 60(sp3).
> everything
> > seems ok except i could not trace into wpcap.lib
> calls
> > even though i compiled these two in debug mode.
> And I
> > made sure windump project was referencing the
> right
> > wpcap.lib 
> > 
> > Also, when windump is running, i tried to use
> break in
> > the vc debug to view the call stack. i could not
> see
> > the main function.
> > 
> > what's going on here? what I did wrong?
> > 
> > Thanks in advance,
> > ~~Henry
> > 
> > 
> > __________________________________________________
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> 


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