Well, i am able to trace into packet.dll now. is this really a kernel model driver?? Thanks, --- noil sg <[EMAIL PROTECTED]> wrote: > Thanks, Loris! > I did what you suggested. Everything works fine. > Another question, though, is how do we trace these > PacketXXX APIs in the packet.dll? I guess this is > the > kernel level dll. Do we have to use windbg and 2 > machines for this purpose? And roughly how? Could > you > advise? > Thank you and best regards, > ~~henry > > --- Loris Degioanni <[EMAIL PROTECTED]> > wrote: > > Try to: > > - put the debug version of wpcap.dll in the same > > folder of windump > > - set wpcap as the active configuration before > > starting to debug > > > > Loris > > > > ----- Original Message ----- > > From: "noil sg" <[EMAIL PROTECTED]> > > To: <[EMAIL PROTECTED]> > > Sent: Wednesday, April 24, 2002 12:47 AM > > Subject: [WinPcap-users] trace windump via vc++6.0 > > (sp3) > > > > > > > Hello, > > > I just compiled windump in vc++ 60(sp3). > > everything > > > seems ok except i could not trace into wpcap.lib > > calls > > > even though i compiled these two in debug mode. > > And I > > > made sure windump project was referencing the > > right > > > wpcap.lib > > > > > > Also, when windump is running, i tried to use > > break in > > > the vc debug to view the call stack. i could not > > see > > > the main function. > > > > > > what's going on here? what I did wrong? > > > > > > Thanks in advance, > > > ~~Henry > > > > > > > > > > __________________________________________________ > > > Do You Yahoo!? > > > Yahoo! Games - play chess, backgammon, pool and > > more > > > http://games.yahoo.com/ > > > > > __________________________________________________ > Do You Yahoo!? > Yahoo! Games - play chess, backgammon, pool and more > http://games.yahoo.com/
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