Hi,

I can, yes.
The key so far has been changed every year, and is issued to a user
(university student/staff member) when they successfully register a
device that falls into the category of devices that the network is
intended for. It is not published globally.
It's not the ideal solution but it's all there is, the alternative for
connecting gaming devices is to use Internet Connection Sharing, but we
don't want to promote that really.
Ultimately, should anyone be eavesdropping, reliance is on the
device/user to protect credentials through the use of SSL.

At present there are no university scanners/projectors etc on this
network.
We did develop a solution so that students could use their own WiFi
printers, but when it came to the crunch was shelved due to the support
of setting up IP printer ports on clients, and the management of dynamic
ACLs to allow only the printer's owner to connect to the printer.

It's frustrating that all of these devices have the capability to, and
in some cases do, run WPA-Supplicant (or other), but vendors appear too
lazy to implement enterprise.

Cheers,
Jezz.

> -----Original Message-----
> From: The EDUCAUSE Wireless Issues Constituent Group Listserv
> [mailto:[email protected]] On Behalf Of Hanset,
> Philippe C
> Sent: 10 November 2011 12:15
> To: [email protected]
> Subject: Re: [WIRELESS-LAN] Game Console Wireless Connection Problems
> 
> Jezz,
> 
> Could you elaborate on how you manage the distribution
> of the PSK password for such a large population without revealing
> it to outsiders?
> -Do you confine it to just a few people?
> -Do you renew it every year?
> -How do you deal with University owned devices (projectors, scanners,
> etc...)
>  that need to join a PSK network?
> 
> Thanks,
> 
> Philippe Hanset
> Univ. of TN
> 
> 
> On Nov 10, 2011, at 3:21 AM, Palmer J.D.F. wrote:
> 
> > Hi
> >
> > Our RESNET is 100% wifi, for the new intake of 2010 we launched a
> > WPA/WPA2-PSK in halls specifically for gaming devices, access to
this
> > was essentially MAC auth, and restricted to the OUI vendor codes for
> the
> > various devices.
> >
> > We haven't had any trouble with connecting PS3, XBOX, Wii, DS (not
> lite)
> > and probably some others.
> > PSPs don't work as they are 11b only, which is disabled; and DS-lite
> > can't do WPA.
> >
> > We have seen some oddness with XBOXs not reporting the correct MAC
> > address, so when a student registers their device it doesn't match
> the
> > allowed OUI list and is rejected, or if the OUI matches they can't
> MAC
> > auth as there is no match.  All this is easily remedied though.
> >
> > Our current setup in halls consists of WISMs running 7.0.116 with
> 1121
> > and 1231 APs.
> >
> > The service has been since rebranded and rolled out across the
entire
> > campus to cater for all the other dumb devices (kindles, cheap
> > not-so-smartphones etc) that can't handle WPA2-Enterprise/Eduroam
> which
> > is our preferred WiFi connection method.
> >
> > Cheers,
> > Jezz.
> >
> >
> > Jezz Palmer
> > Information Services and Systems
> > Swansea University
> > Singleton Park
> > Swansea
> > SA2 8PP
> > [email protected]
> >
> >
> >
> >
> >
> >
> >> -----Original Message-----
> >> From: The EDUCAUSE Wireless Issues Constituent Group Listserv
> >> [mailto:[email protected]] On Behalf Of Reilly
> Steele
> >> Sent: 09 November 2011 17:48
> >> To: [email protected]
> >> Subject: [WIRELESS-LAN] Game Console Wireless Connection Problems
> >>
> >> I am a student employee at Western Washington University ResTek and
> we
> >> are having trouble getting PS3s connected to our wireless network.
> >>
> >> We have just rolled out the first phase of our wireless project
this
> >> year covering half of our residence halls with wireless service. We
> >> have three SSIDs one secure with 802.1x/WPA2, one open with web
> auth,
> >> and one open that only associates with client MACs that have been
> >> registered on our website. The last SSID is the one we use for
> >> browserless devices and game consoles. Initially we could not
> >> successfully connect Wiis or PS3s to this wireless SSID. We fixed
> the
> >> Wii problem by enabling the 2Mb transfer speed on the APs that the
> Wii
> >> seems to prefer however this did not fix our PS3 connection issue.
> If
> >> you have had any trouble, luck, tricks or tips for getting PS3s
> > working
> >> on your wireless networks I would love to hear about them.
> >>
> >> This is the hardware we are running currently:
> >>  1  Cisco Wireless Control System (WCS)
> >>  1  Cisco 3310 Mobility Services Engine (MSE)
> >>  3  Cisco 5508 Wireless LAN Controllers (WLC)
> >> 426  Cisco AIR-CAP3502I-A-K9 A/B/G/N APs
> >>
> >> Thanks!
> >> -Reilly Steele
> >>
> >>
> >> Reilly Steele
> >> ResTek Network Consultant
> >> Western Washington Universtiy
> >> [email protected]
> >>
> >> **********
> >> Participation and subscription information for this EDUCAUSE
> >> Constituent Group discussion list can be found at
> >> http://www.educause.edu/groups/.
> >
> > **********
> > Participation and subscription information for this EDUCAUSE
> Constituent Group discussion list can be found at
> http://www.educause.edu/groups/.
> >
> 
> **********
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> Constituent Group discussion list can be found at
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