They haven't gotten any "not good enough" messages from the xbox. I assume the fix of which you speak was done on the client router and not your core equipment?
Ping times from my monitoring position, through a wireless router in my home, out a customer client (I have us set up just like a customer) through my core, back out a sector, to their repeater sector, out their repeater, through a client in the house and finally a switch varies from 4ms to 7ms USUALLY. The client sector facing my tower is set up as a bridge. The repeater connected to it is set up to do DHCP and NAT. The client in the house is set up as a bridge to let the repeater do all the DHCP/NAT. So, there really is only one place the IPs are natted. I will tell him to 1) make sure his firmware is the latest. I think you can just update from the Xbox, tight? 2) to try different games or a different group of users to see if it's the server or not. I guess I never knew the servers were out in other users homes, kinda like P2P or a sort of distributed computing? I guess I thought the Xbox live servers were centrally located. Mike At 09:02 AM 10/5/2009, you wrote: >The only issue we have with Xbox are situations where XBOX Live tells the >end user that their router is not a high enough level of compatibilty, so it >is not allowed to connect with all Xbox live sessions.. (sorry I forget the >exact term they use). To Fix that it requires two things... 1) The port >forward rules... TCP/UDP 3074 and UDP 88. 2) for Linksys under security, >uncheck everything " Block Anonymous Internet Requests , Filter Multicast >, Filter Internet NAT Redirection , Filter IDENT(Port 113)". Not every >thing there matters, but I forget which one or two is relevent. > >For us Xbox performance has not been an issue, and it should be noted that >we only have residential customers on Trango 900Mhz sectors, averaging 40 >homes per sector. There is just a big a chance that the XBOX users are >getting congestion on XBOX's Hosted Server side of the connection, dependant >on which they are using to establish connection. If you suspect your >network, then I'd look for basic network quality type things like latency >and packet loss on all hops end to end. > >Tom DeReggi >RapidDSL & Wireless, Inc >IntAirNet- Fixed Wireless Broadband > > >----- Original Message ----- >From: "Mike" <m...@aweiowa.com> >To: <sarn...@info-ed.com>; "WISPA General List" <wireless@wispa.org> >Sent: Sunday, October 04, 2009 10:41 PM >Subject: [WISPA] XBOX 360 > > > >I have a couple XBOX 360 players saying they are having lag > > issues. It seems a low bandwidth consumer. How are you guys > > optimizing for them? I'd like to try and make them happier. Is there > > a down side? > > > > I know Marlon asked last winter but a good answer never appeared on the > > list. > > > > Thanks > > > > > > > > > > > -------------------------------------------------------------------------------- > > WISPA Wants You! Join today! > > http://signup.wispa.org/ > > > -------------------------------------------------------------------------------- > > > > WISPA Wireless List: wireless@wispa.org > > > > Subscribe/Unsubscribe: > > http://lists.wispa.org/mailman/listinfo/wireless > > > > Archives: http://lists.wispa.org/pipermail/wireless/ > > > >-------------------------------------------------------------------------------- >WISPA Wants You! Join today! >http://signup.wispa.org/ >-------------------------------------------------------------------------------- > >WISPA Wireless List: wireless@wispa.org > >Subscribe/Unsubscribe: >http://lists.wispa.org/mailman/listinfo/wireless > >Archives: http://lists.wispa.org/pipermail/wireless/ -------------------------------------------------------------------------------- WISPA Wants You! Join today! http://signup.wispa.org/ -------------------------------------------------------------------------------- WISPA Wireless List: wireless@wispa.org Subscribe/Unsubscribe: http://lists.wispa.org/mailman/listinfo/wireless Archives: http://lists.wispa.org/pipermail/wireless/