2017-02-01 18:18 GMT+01:00 Kunal Thakrar <[email protected]>:
> Hi Pascal, > > > What I am trying to do is register the wslua functions in my Lua state in > order to create my own scripts which will be used internally as part of my > customised module. My module aims to use listeners and post dissectors to > show information similar to google chrome and firefox's developer's tools > and I feel more comfortable creating scripts using wslua as opposed to > going straight through C and C++. > And as I explained, I cannot guarantee you that you have any chance to have it working. We would need to get a feedback from the Wireshark developers working on Lua. > I am unsure how to use the WS_DLL_PUBLIC in the way you are describing, > would you be able to clarify? Apologies I am new to developing an > application of this size. > Hack make_reg.pl to replace: print H "extern void wslua_register_classes(lua_State* L);\n"; print H "extern void wslua_register_functions(lua_State* L);\n"; by something like: print H '#include "ws_symbol_export.h"' . "\n\n"; print H "WS_DLL_PUBLIC void wslua_register_classes(lua_State* L);\n"; print H "WS_DLL_PUBLIC void wslua_register_functions(lua_State* L);\n"; But again it could be a dead end. Any reason for not using a tap? > > Kind Regards, > > Kunal Thakrar > > ____________________________________________________________ > _______________ > Sent via: Wireshark-dev mailing list <[email protected]> > Archives: https://www.wireshark.org/lists/wireshark-dev > Unsubscribe: https://www.wireshark.org/mailman/options/wireshark-dev > mailto:[email protected]?subject= > unsubscribe >
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