On Wed, Oct 21, 2009 at 1:09 AM, Bhushan Inamdar <[email protected]> wrote:
>
> Hey OvermindDL1, after doing what you do, do you get the same directory
> structure as mentioned at:
> http://www.boost.org/doc/libs/1_40_0/more/getting_started/windows.html
> Please let me know. This structure shows that all the precompiled headers
> are located in lib directory, which I currently do not have as I am yet to
> compile...
>
> Also, I did what is explained in the article at:
> http://www.codeproject.com/KB/tips/Building_boost_libraries.aspx
> I did not copy all the libraries in one location yet. Is that what your
> command does? Or the article above creates the multithreaded versions of
> those libraries in debug and release modes? When u give complete as a
> buildtype option, does it create debug and release builds? It is very
> confusing....there are lot many articles and not a single one is complete.
> Please let me know the difference between what he is doing and what you are
> asking me to do?
>
> When you use bootstrap, it creates bjam.exe. I directly used bjam.bat from
> ..\boost_1_40_0\tools and that created bjam.exe for me and I copied it to
> the ..\boost_1_40_0 directory. I hope this is one and the same? And since I
> am currently devoid of the lib directory with precompiled headers, should I
> include the path to lib directory (as given in the dir structure at
> boost.org) in my prefix or build-dir command line argument to bjam?
>
> Also, how to give a path in console using System Variables? I have added
> ..\Boost_1_40 to my System variables and named it BOOST_ROOT. And yet I
> cannot type: cd BOOST_ROOT in the console...or just BOOST_ROOT or else I
> have forgotten how to use a system path from command prompt.
>
> I know it is taking me a while to do all these preliminary tasks, but that
> is one thing that comes after u work long time with pretty wizards and drag
> and drops provided by the dev tools these days...

The boost link you gave I am basically following the build from source
path (5.3?).  The codeproject one is ancient old, do not use that, you
should bootstrap first, it does not even mention that.

If you want pretty interfaces and such, there is a way to compile it
in the IDE if you so wish, using CMake.  CMake support has been
recently added but is pretty usable already, so feel free to use it if
you want, but the only official method (and *much* faster method) is
to bjam it, just two console commands, nothing special.  Then add two
folder links to your IDE since you are using Visual Studio of course.
:)

You do not need to define BOOST_ROOT or anything else like that.  The
Wt CMake GUI lets you specify all the directories manually (choose the
advanced checkbox), nice and easy.

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