>That's almost true but no id of the object is sent to the browser.
>This information is redundant since you have instantiated the button
>specifically for that object and thus server side it is known what
>object to update when the button is clicked.

Thanks Koen, I am confident I got the picture. There is something in
the DOM that uniquely associates the button with the object that lives
on the server. That means that there is a unique ID in the game that
is packed whet the ajax http message is sent etc.

Unfortunately I think there is however a little issue with this
approach. There is a time gap between the moment the object is
retrieved for editing and when it is saved. Unfortunately when you
save you are using the athorisation settings of the object that were
valid at retrieve time and not at save time. In the meantime the user
might have lost his write rights on the object, but you would still be
able to save. But that goes probably more in locking area etc. etc.

So... sorry for abusing your time... However I would not call it wasted time :)

I would use this opportunity to mention again http://babelengine.org
that was setup to cover topics that are not covered by wt (emweb) like
wt forum engine, wt wiki engine, generic wt application. The end goal
of babelengine.org is to create a generic content management system
based with plugins etc. etc.

mobiphil

------------------------------------------------------------------------------
The Planet: dedicated and managed hosting, cloud storage, colocation
Stay online with enterprise data centers and the best network in the business
Choose flexible plans and management services without long-term contracts
Personal 24x7 support from experience hosting pros just a phone call away.
http://p.sf.net/sfu/theplanet-com
_______________________________________________
witty-interest mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/witty-interest

Reply via email to