@Omar,

We would need to capture microphone audio from the browser, rather than from
the server.  There are plenty of cross-platform audio libraries that will
take care of capture in C++, but the hard part is that we need the browser
clients to capture the audio and send them to the server. (as opposed to the
other way around)

@Wim

Yes, I've looked at red5 before, and done a bit of research about streaming
media in flash in the past.  I think that it may be possible to build the
RTMFP protocol into wt; RTMFP is the "Realtime Messaging Flow Protocol", and
I believe it has been publicly released by adobe.  Essentially, from what I
understand, it is simply a flash implementation of RTP and a light
implementation of UDP. (which works far better than TCP for audio
transmission)

There may be a way to do audio capture from the browser via a java app too?
 Maybe someone who is more recently familiar than I with applets and the api
can comment on this.


-- 
Matt Gilg
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