I haven't used Wt's webgl support for games yet. While it's perfect to
render static data with a client-side camera viewpoint manipulation
handler, I'm not sure if the idea behind the interface is appropriate for
all types of games, especially when the scene changes dynamically - you
must keep the client-server communication minimal for interactive games.
For those scenarios, I'd be very interested to see how the emscripten
approach can be integrated with Wt, which would be a great combo
(emscripten for client-side rendering, Wt for communication and general
application logic).
BR,
Wim.
2013/5/11 PvK <p...@oz.net>
> I am working on a Wt game, but I haven't been expecting to have a lot of
> graphics, though I am very interested in what can be done...
>
> --- nigo...@hotmail.com wrote:
>
> From: Alan Jesser <nigo...@hotmail.com>
> To: "witty-interest@lists.sourceforge.net" <
> witty-interest@lists.sourceforge.net>
> Subject: [Wt-interest] Wt WebGL Game Engine
> Date: Sat, 11 May 2013 14:34:19 -0500
>
> So I've been looking at a few HTML5/WebGL game engines lately. Then I
> remembered that Wt has WebGL support, and I noticed sound as well. Besides
> needing a few extra features like physics, has anyone thought of using Wt
> to make a WebGL game? I would rather use Wt to do this than raw JS plus Wt
> would give me more control over server side communication.
>
> The payment system could probably be expanded to allow for micro
> transactions as well.
>
> Alan
>
>
>
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