I don't know about others but I don't believe that everyone has a fast enough
and stable enough internet connection to deploy any type of game that may
require a lot of constant communication, or the fact that many ISPs put data
caps on now. That is why I'm going to use Unigine to make my games that do
require that. As for WebGL my plan was to make a collectible card game with it.
Communication is minimal and asynchronous. My assets are going to be pretty
static but I can display them in a 3D environment with WebGL. To ease loading
I'll see about using HTML5 data storage feature and also make sure that Wt can
check them as well. This should alleviate the need to always load the assets on
each visit to the site.
The idea of merging Wt with empscripten is interesting. I've been keeping an
eye on that project since Unigine has been shown to work with it and their
latest SDK makes it easier to use.
Thanks for heads up Wim.
Alan
Date: Mon, 13 May 2013 09:24:44 +0200
From: w...@emweb.be
To: witty-interest@lists.sourceforge.net
Subject: Re: [Wt-interest] Wt WebGL Game Engine
I haven't used Wt's webgl support for games yet. While it's perfect to render
static data with a client-side camera viewpoint manipulation handler, I'm not
sure if the idea behind the interface is appropriate for all types of games,
especially when the scene changes dynamically - you must keep the client-server
communication minimal for interactive games. For those scenarios, I'd be very
interested to see how the emscripten approach can be integrated with Wt, which
would be a great combo (emscripten for client-side rendering, Wt for
communication and general application logic).
BR,
Wim.
2013/5/11 PvK <p...@oz.net>
I am working on a Wt game, but I haven't been expecting to have a lot of
graphics, though I am very interested in what can be done...
--- nigo...@hotmail.com wrote:
From: Alan Jesser <nigo...@hotmail.com>
To: "witty-interest@lists.sourceforge.net"
<witty-interest@lists.sourceforge.net>
Subject: [Wt-interest] Wt WebGL Game Engine
Date: Sat, 11 May 2013 14:34:19 -0500
So I've been looking at a few HTML5/WebGL game engines lately. Then I
remembered that Wt has WebGL support, and I noticed sound as well. Besides
needing a few extra features like physics, has anyone thought of using Wt to
make a WebGL game? I would rather use Wt to do this than raw JS plus Wt would
give me more control over server side communication.
The payment system could probably be expanded to allow for micro transactions
as well.
Alan
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