Hi David

That's weird, I had to find a MSBuild file to enable visual studio project
harvesting to get it to work like it always have. I can't remember exactly
where it is, I'll have to look.
Did you try with my fork yet or did you not manage to get it to build?

Regards,
Dandre

On Thu, Mar 28, 2013 at 5:03 PM, David G. van Hoose <
david.g.vanho...@gmail.com> wrote:

>   Hello Dandre,
>
> I enabled it by setting EnableProjectHarvesting to true in my project
> file. The problem is, the command line for Heat in the targets file ignores
> the Visual Studio reference properties. It tries to harvest everything in
> the project instead of just the outputs I indicated. Heat then barfs errors
> when fed Windows forms resource files.
>
> Regards,
> David
>
>  *From:* Dandre Jansen van Vuuren <dandre...@gmail.com>
> *Sent:* Thursday, March 28, 2013 02:58
> *To:* Windows Installer XML toolset developer mailing 
> list<wix-devs@lists.sourceforge.net>
> *Subject:* Re: [WiX-devs] Personal Heat project
>
> Oh and just one more thing. They disabled Project harvesting from WiX 3.6
> that's why you couldn't see Heat.exe running.
>
> On Wed, Mar 27, 2013 at 7:28 PM, David G. van Hoose <
> david.g.vanho...@gmail.com> wrote:
>
>>   Hello Dandre,
>>
>> Can you share what modifications you are making?
>>
>> I haven’t been able to build the WiX project at all due to missing
>> binaries and delay signing issues when I build the rest. I will look
>> through the archives to catch up with the compilation discussion.
>>
>> Regards,
>> David
>>
>>  *From:* Dandre Jansen van Vuuren <dandre...@gmail.com>
>> *Sent:* Wednesday, March 27, 2013 11:26
>> *To:* Windows Installer XML toolset developer mailing 
>> list<wix-devs@lists.sourceforge.net>
>> *Subject:* Re: [WiX-devs] Personal Heat project
>>
>>  Hi David
>>
>> I've been working on the Visual Studio Harvester for quite some time now
>> (not officially anyway) and I also wish to submit my changes to the WiX
>> source base.
>> I don't think it will happen for WiX 3.8 but from 4.0 it should take
>> track, I think.
>>
>> What you could do in the mean time is follow the discussion that the guys
>> are having with compiling the Wix 3.8 source base as this will become the
>> new foundation on which 4.0 will run.
>> To look at the Heat project (or more precisely the VS Harvester), have a
>> look at the "ext" folder in the WiX source base.
>> I don't know how the new compilation process is but previously (in WiX
>> 3.5) I had to pull that project out and compile standalone in order to know
>> that the stuff I've been working on actually works. I then just merged the
>> changes back into the main source base.
>>
>> I'm currently refactoring the VS Harvester and then I want to apply some
>> changes that will cause the harvester to load not just the current project
>> but all its dependencies as well.
>>
>> Best of luck
>>
>> Regards,
>> Dandre
>>
>> On Wed, Mar 27, 2013 at 6:11 PM, David G. van Hoose <
>> david.g.vanho...@gmail.com> wrote:
>>
>>>   Hello everyone,
>>>
>>> I have recently started using WiX on Visual Studio 2010 due to the
>>> removal of the Visual Studio Deployment Projects in Visual Studio 2012. I
>>> love the power of WiX, but there are some places where I am experiencing
>>> some issues. One of these issues is with transparent Heat automation
>>> through Visual Studio.
>>>
>>> The first problem that have faced is that the aggregate values for
>>> Project Output Groups does not cover the scenarios that I use. I am very
>>> much biased against the use of aggregate values. I prefer straight Boolean
>>> values that can be used for a generative command-line. The harvesting also
>>> seems to ignore the Project Output Groups anyway, and this is causing Heat
>>> to fail. I would like to approach both of these issues together. The
>>> problem that I am faced with, is where to begin. I downloaded the source
>>> code, but I could only find processing code for the Project Output Groups.
>>> I could not find the coding for the Visual Studio property. I looked in the
>>> Votive 2010 code, but could not find anything there. Can anyone tell me
>>> where I should be looking? Does anyone have any thoughts to add?
>>>
>>> The second problem is with the regeneration of component GUIDs each time
>>> Heat harvests a project. I have read that generating new component GUIDs
>>> with patch releases causes all of the components to be reinstalled as new,
>>> even if they were not updated. My goal here would be to have Heat be able
>>> to update existing harvested files and keep a history of the GUIDs. Does
>>> this goal have merit or is the premise baseless? Is there a better way?
>>>
>>> Best Regards,
>>> David
>>>
>>>
>>>
>>> ------------------------------------------------------------------------------
>>> Own the Future-Intel&reg; Level Up Game Demo Contest 2013
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>>> Compete for recognition, cash, and the chance to get your game
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>>>
>>>
>> ------------------------------
>>
>> ------------------------------------------------------------------------------
>> Own the Future-Intel&reg; Level Up Game Demo Contest 2013
>> Rise to greatness in Intel's independent game demo contest.
>> Compete for recognition, cash, and the chance to get your game
>> on Steam. $5K grand prize plus 10 genre and skill prizes.
>> Submit your demo by 6/6/13. http://p.sf.net/sfu/intel_levelupd2d
>> ------------------------------
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>>
>> ------------------------------------------------------------------------------
>> Own the Future-Intel&reg; Level Up Game Demo Contest 2013
>> Rise to greatness in Intel's independent game demo contest.
>> Compete for recognition, cash, and the chance to get your game
>> on Steam. $5K grand prize plus 10 genre and skill prizes.
>> Submit your demo by 6/6/13. http://p.sf.net/sfu/intel_levelupd2d
>> _______________________________________________
>> WiX-devs mailing list
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>> https://lists.sourceforge.net/lists/listinfo/wix-devs
>>
>>
>  ------------------------------
>
> ------------------------------------------------------------------------------
> Own the Future-Intel&reg; Level Up Game Demo Contest 2013
> Rise to greatness in Intel's independent game demo contest.
> Compete for recognition, cash, and the chance to get your game
> on Steam. $5K grand prize plus 10 genre and skill prizes.
> Submit your demo by 6/6/13. http://p.sf.net/sfu/intel_levelupd2d
>
> ------------------------------
> _______________________________________________
> WiX-devs mailing list
> WiX-devs@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/wix-devs
>
>
>
> ------------------------------------------------------------------------------
> Own the Future-Intel&reg; Level Up Game Demo Contest 2013
> Rise to greatness in Intel's independent game demo contest.
> Compete for recognition, cash, and the chance to get your game
> on Steam. $5K grand prize plus 10 genre and skill prizes.
> Submit your demo by 6/6/13. http://p.sf.net/sfu/intel_levelupd2d
> _______________________________________________
> WiX-devs mailing list
> WiX-devs@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/wix-devs
>
>
------------------------------------------------------------------------------
Own the Future-Intel&reg; Level Up Game Demo Contest 2013
Rise to greatness in Intel's independent game demo contest.
Compete for recognition, cash, and the chance to get your game 
on Steam. $5K grand prize plus 10 genre and skill prizes. 
Submit your demo by 6/6/13. http://p.sf.net/sfu/intel_levelupd2d
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