That's roughly what we have.
The algorithm that generates the records is CPU hungry, which is one reason
to offload it to the installer -  get as many records generated when user
doesn't care so much about performance issues.
We have a load of other optimization tricks in place, but this one gives the
most benefit when measured against complexity...well it was until the
interrupt was required 8))

Thanks for the responses.
Karl




Richard-45 wrote:
> 
> 
> In article <[EMAIL PROTECTED]>,
>     Karl Denning <[EMAIL PROTECTED]>  writes:
> 
>> The application relies on a database, which is unique per installation.
>> The database, although is not very large, takes 2-5minutes to build.
>> [...]
> 
> What I would do is:
> 
> 1) Have a CA that does the necessary part (I believe you said the
> database must exist for the application to function, but it needn't be
> populated)
> 
> 2) At the end of a successful install launch a process that populates
> the database in the background.
> 
> This assumes that the application and the database population can run
> concurrently.
> 
> The only rollback concern I see is that on a cancelled or failed
> install that causes rollback, the database that was created should be
> removed.
> -- 
> "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download
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> 
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