Hi,

> E.g. :
> - Replace the word "worm" with "player" in the documentation
Hum, well, "player" is not the good word... Wormux is a multi-player game, but one PLAYER control one TEAM !! So ... Perhaps, we can use the english equivalent of french word "personnage" ? I'm not sure it's really better but it seem less confusing

le son "un ver marche" est très énervant
Yes, really !! I will be very happy if Gottfried Hofmann purpose a new standard 
sound for this :-) For the moment i will remove it from cvs.

Sorry for the missing sounds in the CVS, but I have to reorganized it! I will make "sound profile", 
one team will be associated with one "sound profile". There will be a "defaut sound 
profile" for making team not too difficult. Of course, many teams will be able to use the same sound 
profile.

BTW: I would like to hear the cussing sound being implemented, too (whenever a worms gets hurt by an enemy). The best way to do this would be a function that's choosing the sound ramdomly from an array of all the cussings available. The original worms had a similiar handling. Random cussing is cool :-)

Yes, I really agree with you. I think it's one of the lot of things to do for 
the sound system !

@+
Matt (Gentildemon)





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