Hi,
> E.g. :
> - Replace the word "worm" with "player" in the documentation
Hum, well, "player" is not the good word... Wormux is a multi-player
game, but one PLAYER control one TEAM !! So ... Perhaps, we can use the
english equivalent of french word "personnage" ? I'm not sure it's
really better but it seem less confusing
le son "un ver marche" est très énervant
Yes, really !! I will be very happy if Gottfried Hofmann purpose a new standard
sound for this :-) For the moment i will remove it from cvs.
Sorry for the missing sounds in the CVS, but I have to reorganized it! I will make "sound profile",
one team will be associated with one "sound profile". There will be a "defaut sound
profile" for making team not too difficult. Of course, many teams will be able to use the same sound
profile.
BTW: I would like to hear the cussing sound being implemented, too
(whenever a worms gets hurt by an enemy). The best way to do this would
be a function that's choosing the sound ramdomly from an array of all
the cussings available. The original worms had a similiar handling.
Random cussing is cool :-)
Yes, I really agree with you. I think it's one of the lot of things to do for
the sound system !
@+
Matt (Gentildemon)