I have check quickly and I think something has change in
the time management or initialization.

When the "windparticles" are initialized, the "Temps::Lit()"
function returns a very big value.
When the game start, this function return a very low value.

This induces a very large "delta_t" in the physical engine,
which compute for a very long time !

Probably the game time management is not initialized has is
was some days before...

R.


Laurent Defert wrote:

URL:
 <http://gna.org/bugs/?func=detailitem&item_id=2326>

                Summary: Inifinite loop :(
                Project: Wormux
           Submitted by: lodesi
           Submitted on: ven 06.05.2005 à 13:14
               Category: None
               Severity: 4 - Important
               Priority: 7 - High
                 Status: None
                Privacy: Public
            Assigned to: None
Originator Email: Open/Closed: Open

   _______________________________________________________

Details:

There's an infinite loop i haven't been able to find.
It occurs with many maps (ex:banquize,halloween...)
It's just after initialization of objects, in the first
object_list.Refresh()







   _______________________________________________________

Reply to this item at:

 <http://gna.org/bugs/?func=detailitem&item_id=2326>

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