I have check quickly and I think something has change in
the time management or initialization.
When the "windparticles" are initialized, the "Temps::Lit()"
function returns a very big value.
When the game start, this function return a very low value.
This induces a very large "delta_t" in the physical engine,
which compute for a very long time !
Probably the game time management is not initialized has is
was some days before...
R.
Laurent Defert wrote:
URL:
<http://gna.org/bugs/?func=detailitem&item_id=2326>
Summary: Inifinite loop :(
Project: Wormux
Submitted by: lodesi
Submitted on: ven 06.05.2005 à 13:14
Category: None
Severity: 4 - Important
Priority: 7 - High
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
_______________________________________________________
Details:
There's an infinite loop i haven't been able to find.
It occurs with many maps (ex:banquize,halloween...)
It's just after initialization of objects, in the first
object_list.Refresh()
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?func=detailitem&item_id=2326>
_______________________________________________
Message posté via/par Gna!
http://gna.org/
_______________________________________________
Wormux-gna mailing list
[email protected]
https://mail.gna.org/listinfo/wormux-gna