Follow-up Comment #5, task #395 (project wormux):
I added the patch from Kurosu which does imho a quick integration, but is not
totally what we should implement.
Also the current implementation is sadly in pure C ..
>From the discussion, we had with Kurosu, generation method should mix linear
ground creation, ponctualy mixed with bezier curves to add defaults to the
ground.
Currently bezier curves are created using SDL functions, and should be
replaced by using a custom bezier curve creation to allow to map a texture at
the limit of the ground (rocks, grass...)
Another custom function needs to be written to fill the map with a texture
..
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