wormux-gna
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[Wormux-gna] [task #5814] Assign a password to network game
Matthieu Fertré
[Wormux-gna] [task #5814] Assign a password to network game
Matthieu Fertré
[Wormux-gna] [task #5814] Assign a password to network game
Eddy Petrișor
[Wormux-gna] [task #5814] Assign a password to network game
Matthieu Fertré
[Wormux-gna] [task #5814] Assign a password to network game
Matthieu Fertré
[Wormux-gna] [task #5813] Skin viewer/editor
Matthieu Fertré
[Wormux-gna] [task #5813] Skin viewer/editor
CARRE
[Wormux-gna] [task #5813] Skin viewer/editor
CARRE
[Wormux-gna] [task #5813] Skin viewer/editor
CARRE
[Wormux-gna] [task #5813] Skin viewer/editor
CARRE
[Wormux-gna] [bug #11232] ASSERT violated in object/physical_obj.cpp:146: Missed assertion "m_last_collision_type == NO_COLLISION"
Matthieu Fertré
[Wormux-gna] [bug #11232] ASSERT violated in object/physical_obj.cpp:146: Missed assertion "m_last_collision_type == NO_COLLISION"
Matthieu Fertré
[Wormux-gna] [bug #11232] ASSERT violated in object/physical_obj.cpp:146: Missed assertion "m_last_collision_type == NO_COLLISION"
Matthieu Fertré
[Wormux-gna] [bug #11232] ASSERT violated in object/physical_obj.cpp:146: Missed assertion "m_last_collision_type == NO_COLLISION"
Matthieu Fertré
[Wormux-gna] [bug #11232] ASSERT violated in object/physical_obj.cpp:146: Missed assertion "m_last_collision_type == NO_COLLISION"
Matthieu Fertré
[Wormux-gna] [bug #11231] Football Bomb is not network compatible
Matthieu Fertré
[Wormux-gna] [bug #11231] Football Bomb is not network compatible
Matthieu Fertré
[Wormux-gna] [bug #11231] Football Bomb is not network compatible
Matthieu Fertré
[Wormux-gna] [bug #11228] Wind indicator don't work properly, if 0.8beta4 is compiled from source on Linux kernel 2.6 x86_64.
Zelinskiy Ivan
[Wormux-gna] [bug #11228] Wind indicator don't work properly, if 0.8beta4 is compiled from source on Linux kernel 2.6 x86_64.
Matthieu Fertré
[Wormux-gna] [bug #11226] segfaults when changing network game name
Eddy Petrișor
[Wormux-gna] [bug #11226] segfaults when changing network game name
Matthieu Fertré
[Wormux-gna] [bug #11226] segfaults when changing network game name
Eddy Petrișor
[Wormux-gna] [bug #11180] ghosts still appear in game
Eddy Petrișor
[Wormux-gna] [bug #11180] ghosts still appear in game
Eddy Petrișor
[Wormux-gna] [bug #11180] ghosts still appear in game
Eddy Petrișor
[Wormux-gna] [bug #11180] ghosts still appear in game
Eddy Petrișor
[Wormux-gna] [bug #11180] ghosts still appear in game
Matthieu Fertré
[Wormux-gna] [bug #11180] ghosts still appear in game
Eddy Petrișor
[Wormux-gna] [bug #11180] ghosts still appear in game
Matthieu Fertré
[Wormux-gna] [bug #11180] ghosts still appear in game
Matthieu Fertré
[Wormux-gna] [bug #11158] no pulseaudio support
Eddy Petrișor
[Wormux-gna] [bug #11158] no pulseaudio support
Eddy Petrișor
[Wormux-gna] [bug #11157] different client version => client has no feedback and gets kicked
Eddy Petrișor
[Wormux-gna] [bug #11157] different client version => client has no feedback and gets kicked
Matthieu Fertré
[Wormux-gna] [bug #11157] different client version => client has no feedback and gets kicked
Matthieu Fertré
[Wormux-gna] [bug #11157] different client version => client has no feedback and gets kicked
Matthieu Fertré
[Wormux-gna] [bug #11157] different client version => client has no feedback and gets kicked
Eddy Petrișor
[Wormux-gna] [bug #11154] network player details should be saved
Eddy Petrișor
[Wormux-gna] [bug #11154] network player details should be saved
Matthieu Fertré
[Wormux-gna] [task #5776] it should be possible to kick other players in network mode
Eddy Petrișor
[Wormux-gna] [task #5776] it should be possible to kick other players in network mode
Kurosu
[Wormux-gna] [task #5776] it should be possible to kick other players in network mode
Kurosu
[Wormux-gna] [task #5776] it should be possible to kick other players in network mode
Matthieu Fertré
[Wormux-gna] [patch #988] map from alzen <mynick2_AT_gmail_DOT_com>
Yannig
[Wormux-gna] [patch #988] map from alzen <mynick2_AT_gmail_DOT_com>
Maciej Mroziński
[Wormux-gna] [patch #988] map from alzen <mynick2_AT_gmail_DOT_com>
CARRE
[Wormux-gna] [bug #11065] Can't cross-compile because of libcurl?
Kurosu
[Wormux-gna] [bug #11065] Can't cross-compile because of libcurl?
Kurosu
[Wormux-gna] [bug #11065] Can't cross-compile because of libcurl?
Yoann
[Wormux-gna] [bug #11065] Can't cross-compile because of libcurl?
Matthieu Fertré
[Wormux-gna] [bug #11065] Can't cross-compile because of libcurl?
Kurosu
[Wormux-gna] [bug #11062] Falling present causes turn-not-end bug
Paweł Dyda
[Wormux-gna] [bug #11062] Falling present causes turn-not-end bug
Paweł Dyda
[Wormux-gna] [bug #11062] Falling present causes turn-not-end bug
Kurosu
[Wormux-gna] [bug #11062] Falling present causes turn-not-end bug
Paweł Dyda
[Wormux-gna] [bug #11062] Falling present causes turn-not-end bug
Matthieu Fertré
[Wormux-gna] [bug #11062] Falling present causes turn-not-end bug
Matthieu Fertré
[Wormux-gna] [bug #11062] Falling present causes turn-not-end bug
Matthieu Fertré
[Wormux-gna] [bug #11062] Falling present causes turn-not-end bug
Matthieu Fertré
[Wormux-gna] [bug #11045] grenades and similar weapons have impact damage
Jaka Kranjc
[Wormux-gna] [bug #11045] grenades and similar weapons have impact damage
Kurosu
[Wormux-gna] [bug #11045] grenades and similar weapons have impact damage
Jaka Kranjc
[Wormux-gna] [bug #11045] grenades and similar weapons have impact damage
Matthieu Fertré
[Wormux-gna] [bug #11045] grenades and similar weapons have impact damage
Matthieu Fertré
[Wormux-gna] [bug #11045] grenades and similar weapons have impact damage
Jaka Kranjc
[Wormux-gna] [bug #11045] grenades and similar weapons have impact damage
Matthieu Fertré
[Wormux-gna] [bug #11045] grenades and similar weapons have impact damage
Matthieu Fertré
[Wormux-gna] [bug #11045] grenades and similar weapons have impact damage
Jaka Kranjc
[Wormux-gna] [bug #11045] grenades and similar weapons have impact damage
Matthieu Fertré
[Wormux-gna] [bug #11045] grenades and similar weapons have impact damage
Pablo Antonio
[Wormux-gna] [bug #11045] grenades and similar weapons have impact damage
Matthieu Fertré
[Wormux-gna] [bug #11045] grenades and similar weapons have impact damage
Jaka Kranjc
[Wormux-gna] [task #5748] Jetpack should be more "lowgrav"-like
Kurosu
[Wormux-gna] [task #5748] Jetpack should be more "lowgrav"-like
Kurosu
[Wormux-gna] [task #5748] Jetpack should be more "lowgrav"-like
Eddy Petrișor
[Wormux-gna] [task #5748] Jetpack should be more "lowgrav"-like
Kurosu
[Wormux-gna] [task #5748] Jetpack should be more "lowgrav"-like
Matthieu Fertré
[Wormux-gna] [task #5748] Jetpack should be more "lowgrav"-like
Kurosu
[Wormux-gna] [task #5748] Jetpack should be more "lowgrav"-like
CARRE
[Wormux-gna] [bug #10884] scroll on border bouton label
CARRE
[Wormux-gna] [bug #10884] scroll on border bouton label
Kurosu
[Wormux-gna] [bug #10884] scroll on border bouton label
Kurosu
[Wormux-gna] [bug #10884] scroll on border bouton label
Matthieu Fertré
[Wormux-gna] [bug #10884] scroll on border bouton label
Matthieu Fertré
[Wormux-gna] [bug #10883] 320x240 was good but is no longer avaible
CARRE
[Wormux-gna] [bug #10883] 320x240 was good but is no longer avaible
Kurosu
[Wormux-gna] [bug #10883] 320x240 was good but is no longer avaible
Matthieu Fertré
[Wormux-gna] [bug #10883] 320x240 was good but is no longer avaible
Matthieu Fertré
[Wormux-gna] [bug #10883] 320x240 was good but is no longer avaible
Matthieu Fertré
[Wormux-gna] [bug #10883] 320x240 was good but is no longer avaible
Matthieu Fertré
[Wormux-gna] [bug #10866] Crash on exit under Windows XP
Kurosu
[Wormux-gna] [bug #10866] Crash on exit under Windows XP
Kurosu
[Wormux-gna] [bug #10866] Crash on exit under Windows XP
Kurosu
[Wormux-gna] [bug #10835] etracer has got something we haven't got
CARRE
[Wormux-gna] [bug #10835] etracer has got something we haven't got
Matthieu Fertré
[Wormux-gna] [bug #10835] etracer has got something we haven't got
CARRE
[Wormux-gna] [bug #10835] etracer has got something we haven't got
Kurosu
[Wormux-gna] [bug #10835] etracer has got something we haven't got
CARRE
[Wormux-gna] [bug #10719] All clients are declared winners when server crashes
Juha Syrjälä
[Wormux-gna] [bug #10719] All clients are declared winners when server crashes
Matthieu Fertré
[Wormux-gna] [bug #10719] All clients are declared winners when server crashes
CARRE
[Wormux-gna] [bug #10719] All clients are declared winners when server crashes
Kurosu
[Wormux-gna] [bug #10719] All clients are declared winners when server crashes
Kurosu
[Wormux-gna] [bug #10719] All clients are declared winners when server crashes
Kurosu
[Wormux-gna] [bug #10719] All clients are declared winners when server crashes
Kurosu
[Wormux-gna] [bug #10719] All clients are declared winners when server crashes
Matthieu Fertré
[Wormux-gna] [bug #10709] submachine gun missiles fly through a ceiling
Florian Koeberle
[Wormux-gna] [bug #10709] submachine gun missiles fly through a ceiling
Yannig
[Wormux-gna] [bug #10709] submachine gun missiles fly through a ceiling
Yannig
[Wormux-gna] [bug #10709] submachine gun missiles fly through a ceiling
Yannig
[Wormux-gna] [bug #10709] submachine gun missiles fly through a ceiling
Kurosu
[Wormux-gna] [bug #10709] submachine gun missiles fly through a ceiling
Yannig
[Wormux-gna] [bug #10707] Bad Sprite constructor
Yannig
[Wormux-gna] [bug #10707] Bad Sprite constructor
Yannig
[Wormux-gna] [bug #10707] Bad Sprite constructor
Yannig
[Wormux-gna] [bug #10707] Bad Sprite constructor
Matthieu Fertré
[Wormux-gna] Slippery ground
the gritche
[Wormux-gna] [bug #10697] If the game can't use the specified port because it is in use, then a assertion will fail at the next connect.
Florian Koeberle
[Wormux-gna] [bug #10697] If the game can't use the specified port because it is in use, then a assertion will fail at the next connect.
Yannig
[Wormux-gna] [bug #10697] If the game can't use the specified port because it is in use, then a assertion will fail at the next connect.
Florian Koeberle
[Wormux-gna] [bug #10697] If the game can't use the specified port because it is in use, then a assertion will fail at the next connect.
Kurosu
[Wormux-gna] [bug #10697] If the game can't use the specified port because it is in use, then a assertion will fail at the next connect.
Matthieu Fertré
[Wormux-gna] [bug #10697] If the game can't use the specified port because it is in use, then a assertion will fail at the next connect.
Kurosu
[Wormux-gna] [bug #10697] If the game can't use the specified port because it is in use, then a assertion will fail at the next connect.
Kurosu
[Wormux-gna] [bug #10697] If the game can't use the specified port because it is in use, then a assertion will fail at the next connect.
Kurosu
[Wormux-gna] [bug #10694] i18n: not enough space for translation in menus
Paweł Dyda
[Wormux-gna] [bug #10694] i18n: not enough space for translation in menus
Paweł Dyda
[Wormux-gna] [bug #10694] i18n: not enough space for translation in menus
Paweł Dyda
[Wormux-gna] [bug #10693] Air strike and anvil cannot be chosen from keyboard
Paweł Dyda
[Wormux-gna] [bug #10693] Air strike and anvil cannot be chosen from keyboard
Paweł Dyda
[Wormux-gna] [bug #10679] pause desynchronize game time
Florian Koeberle
[Wormux-gna] [bug #10679] pause desynchronize game time
Matthieu Fertré
[Wormux-gna] [bug #10679] pause desynchronize game time
Matthieu Fertré
[Wormux-gna] [bug #10679] pause desynchronize game time
Florian Köberle
[Wormux-gna] [bug #10679] pause desynchronize game time
Florian Köberle
[Wormux-gna] [bug #10679] pause desynchronize game time
Matthieu Fertré
[Wormux-gna] [bug #10679] pause desynchronize game time
Florian Köberle
[Wormux-gna] [bug #10673] sniper rifle is too powerful
Guillaume Hoffmann
[Wormux-gna] [bug #10673] sniper rifle is too powerful
Paweł Dyda
[Wormux-gna] [bug #10673] sniper rifle is too powerful
Kurosu
[Wormux-gna] [bug #10673] sniper rifle is too powerful
Jaka Kranjc
[Wormux-gna] [bug #10673] sniper rifle is too powerful
CARRE
[Wormux-gna] [bug #10672] weapon selection should be parametrisable
Guillaume Hoffmann
[Wormux-gna] [bug #10672] weapon selection should be parametrisable
Paweł Dyda
[Wormux-gna] [bug #10672] weapon selection should be parametrisable
Guillaume Hoffmann
[Wormux-gna] [bug #10672] weapon selection should be parametrisable
Paweł Dyda
[Wormux-gna] [bug #10672] weapon selection should be parametrisable
Matthieu Fertré
[Wormux-gna] [bug #10672] weapon selection should be parametrisable
Matthieu Fertré
[Wormux-gna] [bug #10668] Unsynchronization of damage points in network game
Matthieu Fertré
[Wormux-gna] [bug #10668] Unsynchronization of damage points in network game
Matthieu Fertré
[Wormux-gna] [bug #10668] Unsynchronization of damage points in network game
CARRE
[Wormux-gna] [bug #10668] Unsynchronization of damage points in network game
Matthieu Fertré
[Wormux-gna] [bug #10668] Unsynchronization of damage points in network game
Matthieu Fertré
[Wormux-gna] [bug #10668] Unsynchronization of damage points in network game
Eddy Petrișor
[Wormux-gna] [bug #10668] Unsynchronization of damage points in network game
Matthieu Fertré
[Wormux-gna] [bug #10668] Unsynchronization of damage points in network game
Matthieu Fertré
[Wormux-gna] [bug #10668] Unsynchronization of damage points in network game
Matthieu Fertré
[Wormux-gna] [bug #10669] screen edge scroling should be parametrizable
Guillaume Hoffmann
[Wormux-gna] [bug #10669] screen edge scroling should be parametrizable
Guillaume Hoffmann
[Wormux-gna] [bug #10669] screen edge scroling should be parametrizable
Kurosu
[Wormux-gna] [bug #10669] screen edge scroling should be parametrizable
Kurosu
[Wormux-gna] [bug #10669] screen edge scroling should be parametrizable
Matthieu Fertré
[Wormux-gna] [bug #10669] screen edge scroling should be parametrizable
Matthieu Fertré
[Wormux-gna] [bug #10667] Parachute does not handle correctly left and right arrow keys on remote computer
Matthieu Fertré
[Wormux-gna] [bug #10667] Parachute does not handle correctly left and right arrow keys on remote computer
Yannig
[Wormux-gna] [bug #10667] Parachute does not handle correctly left and right arrow keys on remote computer
Matthieu Fertré
[Wormux-gna] [bug #10667] Parachute does not handle correctly left and right arrow keys on remote computer
Yannig
[Wormux-gna] [bug #10667] Parachute does not handle correctly left and right arrow keys on remote computer
Matthieu Fertré
[Wormux-gna] [bug #10665] uncomfortable camera behaviour
Guillaume Hoffmann
[Wormux-gna] [bug #10665] uncomfortable camera behaviour
Guillaume Hoffmann
[Wormux-gna] [bug #10665] uncomfortable camera behaviour
CARRE
[Wormux-gna] [bug #10665] uncomfortable camera behaviour
CARRE
[Wormux-gna] [bug #10665] uncomfortable camera behaviour
CARRE
[Wormux-gna] [bug #10665] uncomfortable camera behaviour
CARRE
[Wormux-gna] [bug #10665] uncomfortable camera behaviour
CARRE
[Wormux-gna] [bug #10665] uncomfortable camera behaviour
Frédéric Bertolus
[Wormux-gna] [bug #10665] uncomfortable camera behaviour
Frédéric Bertolus
[Wormux-gna] [bug #10665] uncomfortable camera behaviour
CARRE
[Wormux-gna] [bug #10664] teleportation when using the jetpack
Guillaume Hoffmann
[Wormux-gna] [bug #10664] teleportation when using the jetpack
Matthieu Fertré
[Wormux-gna] [bug #10664] teleportation when using the jetpack
Guillaume Hoffmann
[Wormux-gna] [bug #10664] teleportation when using the jetpack
Kurosu
[Wormux-gna] [bug #10664] teleportation when using the jetpack
Pablo Antonio
[Wormux-gna] [bug #10664] teleportation when using the jetpack
Matthieu Fertré
[Wormux-gna] [bug #10664] teleportation when using the jetpack
Pablo Antonio
[Wormux-gna] [bug #10662] Anvil can imprison units.
Florian Koeberle
[Wormux-gna] [bug #10662] Anvil can imprison units.
Matthieu Fertré
[Wormux-gna] [bug #10648] Infinite loop when drawing laser beam of the sniper rifle
Matthieu Fertré
[Wormux-gna] [bug #10648] Infinite loop when drawing laser beam of the sniper rifle
Matthieu Fertré
[Wormux-gna] [bug #10648] Infinite loop when drawing laser beam of the sniper rifle
Florian Koeberle
[Wormux-gna] [bug #10648] Infinite loop when drawing laser beam of the sniper rifle
Matthieu Fertré
[Wormux-gna] [bug #10617] Weapons are displayed behind mines and fire barrels
Florian Koeberle
[Wormux-gna] [bug #10617] Weapons are displayed behind mines and fire barrels
Paweł Dyda
[Wormux-gna] [bug #10617] Weapons are displayed behind mines and fire barrels
Matthieu Fertré
[Wormux-gna] [bug #10615] player turn does not end, if you build a construct at the head of a jumping unit
Florian Koeberle
[Wormux-gna] [bug #10615] player turn does not end, if you build a construct at the head of a jumping unit
Paweł Dyda
[Wormux-gna] [bug #10615] player turn does not end, if you build a construct at the head of a jumping unit
Yannig
[Wormux-gna] [bug #10615] player turn does not end, if you build a construct at the head of a jumping unit
Paweł Dyda
[Wormux-gna] [bug #10615] player turn does not end, if you build a construct at the head of a jumping unit
Matthieu Fertré
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