Follow-up Comment #2, task #2092 (project wormux):
Here is the use of the m_ready field:
$ grep -r m_ready src/*|grep -v .svn
src/object/bonus_box.cpp: if (!m_ready && !parachute) anim->Update();
src/object/bonus_box.cpp: m_ready = anim->IsFinished();
src/object/bonus_box.cpp:// if (m_ready){
src/object/physical_obj.cpp: m_ready = true;
src/object/physical_obj.cpp: return (!IsMoving() && !FootsInVacuum() &&
m_ready)||(m_alive == GHOST);
src/object/physical_obj.h: bool m_ready;
Fichier binaire src/physical_obj.o concorde
src/weapon/mine.cpp: m_ready = false;
src/weapon/mine.cpp: m_ready = true;
Fichier binaire src/wormux concorde
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