URL:
<http://gna.org/bugs/?func=detailitem&item_id=6094>
Summary: Segmentation Fault when launching some maps
Project: Wormux
Submitted by: thibouf
Submitted on: lundi 05.06.2006 à 08:40
Category: None
Priority: 1 - Later
Severity: 3 - Normal
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
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Details:
With the current svn version(804), I get a Segmentation Fault when i launch
the following maps :
-Battle Night
-Battel cheese
-good ans evil
-Hell
-leafs
-libellule
-Qing-qong
Others seem to work ...
Here is the gdb backtrace :
Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 46912539849968 (LWP 23904)]
0x0000000000485b6f in Character::MadeDamage (this=0x10, Dmg=100,
[EMAIL PROTECTED]) at team/character.cpp:945
945 if (m_team.IsSameAs(other.GetTeam()))
(gdb) bt
#0 0x0000000000485b6f in Character::MadeDamage (this=0x10, Dmg=100,
[EMAIL PROTECTED]) at team/character.cpp:945
#1 0x00000000004860f1 in Character::SignalGhostState (this=0x1220c70,
was_dead=false) at team/character.cpp:173
#2 0x0000000000467c9e in PhysicalObj::Ghost (this=0x1220c70)
at object/physical_obj.cpp:387
#3 0x0000000000468ca8 in PhysicalObj::SetXY (this=0x1220c70,
[EMAIL PROTECTED]) at object/physical_obj.cpp:100
#4 0x0000000000469511 in PhysicalObj::SetY (this=0x1220c70, y=1997)
at object/physical_obj.cpp:89
#5 0x0000000000469537 in PhysicalObj::DirectFall (this=0x1220c70)
at object/physical_obj.cpp:515
#6 0x0000000000469f54 in PhysicalObj::PutRandomly (this=0x1220c70,
on_top_of_world=false, min_dst_with_characters=50)
at object/physical_obj.cpp:629
#7 0x00000000004884e3 in Character::Reset (this=0x1220c70)
at team/character.cpp:871
#8 0x0000000000492f2b in Team::LoadCharacters (this=0xdd9fc0, howmany=6)
at team/team.cpp:148
#9 0x000000000049349a in Team::LoadGamingData (this=0xdd9fc0,
how_many_characters=6) at team/team.cpp:339
#10 0x0000000000496f3d in TeamsList::LoadGamingData (this=0x610e80,
how_many_characters=6) at team/teams_list.cpp:177
---Type <return> to continue, or q <return> to quit---
#11 0x0000000000419628 in GameLoop::InitData_Local (this=0x11c1600)
at game/game_loop.cpp:158
#12 0x0000000000419b74 in GameLoop::InitData (this=0x11c1600)
at game/game_loop.cpp:174
#13 0x000000000041c002 in GameLoop::Init (this=0x11c1600)
at game/game_loop.cpp:215
#14 0x000000000041887c in Game::Start (this=0x67d7f0) at game/game.cpp:226
#15 0x000000000045a25a in GameMenu::__sig_ok (this=0x7fffff937670)
at menu/game_menu.cpp:193
#16 0x000000000044a9e4 in Menu::sig_ok (this=0x7fffff937670)
at menu/menu.cpp:58
#17 0x000000000044b85c in Menu::BasicOnClic (this=0x7fffff937670,
[EMAIL PROTECTED]) at menu/menu.cpp:74
#18 0x000000000044b9ab in Menu::Run (this=0x7fffff937670) at
menu/menu.cpp:124
#19 0x0000000000410ad6 in AppWormux::main (this=0x613da0, argc=1,
argv=0x7fffff9379a8) at main.cpp:78
#20 0x0000000000410df7 in main (argc=1, argv=0x7fffff9379a8) at main.cpp:229
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