URL:
  <http://gna.org/bugs/?func=detailitem&item_id=6094>

                 Summary: Segmentation Fault  when  launching some maps
                 Project: Wormux
            Submitted by: thibouf
            Submitted on: lundi 05.06.2006 à 08:40
                Category: None
                Priority: 1 - Later
                Severity: 3 - Normal
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open

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Details:

With the current svn version(804), I get a Segmentation Fault when i launch
the following maps : 
-Battle Night
-Battel cheese
-good ans evil
-Hell
-leafs
-libellule
-Qing-qong

Others seem to work ...

Here is the gdb backtrace :

Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 46912539849968 (LWP 23904)]
0x0000000000485b6f in Character::MadeDamage (this=0x10, Dmg=100,
    [EMAIL PROTECTED]) at team/character.cpp:945
945       if (m_team.IsSameAs(other.GetTeam()))
(gdb) bt
#0  0x0000000000485b6f in Character::MadeDamage (this=0x10, Dmg=100,
    [EMAIL PROTECTED]) at team/character.cpp:945
#1  0x00000000004860f1 in Character::SignalGhostState (this=0x1220c70,
    was_dead=false) at team/character.cpp:173
#2  0x0000000000467c9e in PhysicalObj::Ghost (this=0x1220c70)
    at object/physical_obj.cpp:387
#3  0x0000000000468ca8 in PhysicalObj::SetXY (this=0x1220c70,
    [EMAIL PROTECTED]) at object/physical_obj.cpp:100
#4  0x0000000000469511 in PhysicalObj::SetY (this=0x1220c70, y=1997)
    at object/physical_obj.cpp:89
#5  0x0000000000469537 in PhysicalObj::DirectFall (this=0x1220c70)
    at object/physical_obj.cpp:515
#6  0x0000000000469f54 in PhysicalObj::PutRandomly (this=0x1220c70,
    on_top_of_world=false, min_dst_with_characters=50)
    at object/physical_obj.cpp:629
#7  0x00000000004884e3 in Character::Reset (this=0x1220c70)
    at team/character.cpp:871
#8  0x0000000000492f2b in Team::LoadCharacters (this=0xdd9fc0, howmany=6)
    at team/team.cpp:148
#9  0x000000000049349a in Team::LoadGamingData (this=0xdd9fc0,
    how_many_characters=6) at team/team.cpp:339
#10 0x0000000000496f3d in TeamsList::LoadGamingData (this=0x610e80,
    how_many_characters=6) at team/teams_list.cpp:177
---Type <return> to continue, or q <return> to quit---
#11 0x0000000000419628 in GameLoop::InitData_Local (this=0x11c1600)
    at game/game_loop.cpp:158
#12 0x0000000000419b74 in GameLoop::InitData (this=0x11c1600)
    at game/game_loop.cpp:174
#13 0x000000000041c002 in GameLoop::Init (this=0x11c1600)
    at game/game_loop.cpp:215
#14 0x000000000041887c in Game::Start (this=0x67d7f0) at game/game.cpp:226
#15 0x000000000045a25a in GameMenu::__sig_ok (this=0x7fffff937670)
    at menu/game_menu.cpp:193
#16 0x000000000044a9e4 in Menu::sig_ok (this=0x7fffff937670)
    at menu/menu.cpp:58
#17 0x000000000044b85c in Menu::BasicOnClic (this=0x7fffff937670,
    [EMAIL PROTECTED]) at menu/menu.cpp:74
#18 0x000000000044b9ab in Menu::Run (this=0x7fffff937670) at
menu/menu.cpp:124
#19 0x0000000000410ad6 in AppWormux::main (this=0x613da0, argc=1,
    argv=0x7fffff9379a8) at main.cpp:78
#20 0x0000000000410df7 in main (argc=1, argv=0x7fffff9379a8) at main.cpp:229







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