Follow-up Comment #1, bug #6831 (project wormux):

This call are common at 100 % for each backtrace :

#3  0x080a5250 in Physics::RunPhysicalEngine (this=0x81dcb38) at
object/physics.cpp:513
#4  0x080a2abd in PhysicalObj::UpdatePosition (this=0x81dcb38) at
object/physical_obj.cpp:360
#5  0x080a90a1 in ObjectsList::Refresh (this=0x811ec10) at
object/objects_list.cpp:110
#6  0x0805af1e in GameLoop::Refresh (this=0x9995100) at
game/game_loop.cpp:304
#7  0x0805b04d in GameLoop::Run (this=0x889d3f8) at game/game_loop.cpp:427
#8  0x080584bc in Game::Start (this=0x8165790) at game/game.cpp:145
#9  0x080817f7 in Menu::sig_ok (this=0xbfcc445c) at menu/menu.cpp:75
#10 0x08081d86 in Menu::BasicOnClic (this=0xbfcc445c,
[EMAIL PROTECTED]) at menu/menu.cpp:89
#11 0x08081ead in Menu::Run (this=0xbfcc445c) at menu/menu.cpp:149
#12 0x08054181 in AppWormux::main (this=0x81227c8, argc=135256648,
argv=0x80fda48) at main.cpp:79
#13 0x0805433b in main (argc=135256648, argv=0x80fda48) at main.cpp:234

The bug remain somewhere in this methods :
#1  0x080a31be in PhysicalObj::NotifyMove (...) at
object/physical_obj.cpp:319
#2  0x080a5250 in Physics::RunPhysicalEngine (...) at object/physics.cpp:513

and

#1  0x080de4f3 in WeaponBullet::SignalCollision (...) at
weapon/launcher.cpp:57

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