Follow-up Comment #2, bug #6831 (project wormux):
This commit http://svn.gna.org/viewcvs/wormux?rev=1147&view=rev fix the
problem by avoiding duplicate call of Explosion method : when a projectile
explode, the projectile became a ghost and that's all folks. Also, we call
RemoveFromPhysicalEngine only when we became a ghost.
But the problem remain when a projectile hit the ground. In this case, we
call for an unknown reason SignalFallEnding (It's intuition, not 100% sure)
before SignalCollision.
I think we will need to sort all Signal behaviour to reorganize the call
order of all this methods ...
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?func=detailitem&item_id=6831>
_______________________________________________
Message posté via/par Gna!
http://gna.org/
_______________________________________________
Wormux-gna mailing list
[email protected]
https://mail.gna.org/listinfo/wormux-gna