Follow-up Comment #2, bug #6831 (project wormux):

This commit http://svn.gna.org/viewcvs/wormux?rev=1147&view=rev fix the
problem by avoiding duplicate call of Explosion method : when a projectile
explode, the projectile became a ghost and that's all folks. Also, we call
RemoveFromPhysicalEngine only when we became a ghost.

But the problem remain when a projectile hit the ground. In this case, we
call for an unknown reason SignalFallEnding (It's intuition, not 100% sure)
before SignalCollision.

I think we will need to sort all Signal behaviour to reorganize the call
order of all this methods ...

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