Follow-up Comment #1, bug #7023 (project wormux):

In explosion.cpp, void ApplyExplosion_common(...) we call Refresh on every
character :
   // Update the worm state.
   ver -> Refresh();

Character are updated in the game_loop :
    FOR_ALL_CHARACTERS(equipe,ver) ver -> Refresh();

So -> remove this call in ApplyExplosion_common.

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