Follow-up Comment #1, bug #7023 (project wormux):
In explosion.cpp, void ApplyExplosion_common(...) we call Refresh on every
character :
// Update the worm state.
ver -> Refresh();
Character are updated in the game_loop :
FOR_ALL_CHARACTERS(equipe,ver) ver -> Refresh();
So -> remove this call in ApplyExplosion_common.
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