Follow-up Comment #2, bug #7023 (project wormux):
In my opinion this should be fixed by removing the SignalCollision from the
PhyscalObj::FootInVacuum.
Ok, the bug with bonus box will come back, but be fixed by checking in the
BonusBox's Refresh method if its touching a character.
If there is a refresh in the explosion code, there is a reason it is here..
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