Update of bug #7056 (project wormux):
Status: None => Confirmed
Assigned to: None => drayan
_______________________________________________________
Follow-up Comment #1:
Something like this in explosion.cpp should do the trick :
ver -> SetEnergyDelta (-hit_point_loss);
if (ver -> IsActiveCharacter()) {
ActiveTeam().AccessWeapon().Deselect();
ActiveTeam().AccessWeapon().Select();
}
I'm on it.
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?7056>
_______________________________________________
Message posté via/par Gna!
http://gna.org/
_______________________________________________
Wormux-gna mailing list
[email protected]
https://mail.gna.org/listinfo/wormux-gna