Update of bug #7056 (project wormux):

             Open/Closed:                    Open => Closed                 
                 Release:                         => 1253+                  

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Follow-up Comment #4:

Finaly, add this code in character.cpp (void Character::SignalExplosion()) :

  // bug #7056 : When we are hit by an explosion while using ninja rope, we
broke the rope.
  if (IsActiveCharacter()) {
    ActiveTeam().AccessWeapon().Deselect();
    // Select the weapon back. If not, we cannot move the crosshair.
    ActiveTeam().AccessWeapon().Select();
  }


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  <http://gna.org/bugs/?7056>

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