Update of bug #7056 (project wormux):
Open/Closed: Open => Closed
Release: => 1253+
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Follow-up Comment #4:
Finaly, add this code in character.cpp (void Character::SignalExplosion()) :
// bug #7056 : When we are hit by an explosion while using ninja rope, we
broke the rope.
if (IsActiveCharacter()) {
ActiveTeam().AccessWeapon().Deselect();
// Select the weapon back. If not, we cannot move the crosshair.
ActiveTeam().AccessWeapon().Select();
}
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<http://gna.org/bugs/?7056>
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