Update of bug #5018 (project wormux):

             Assigned to:                    None => yekcim                 

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Follow-up Comment #3:

It works good for nearly all maps. I have successfully played to old maps
1200 pixels large with a 1280 large screen. There are black borders and it is
ok :)

BUT, the following maps are buggy on my configuration :
- pirates
- aquarium
- grenouilles (really really buggy!!)

I do not really understand where is the problem. As far as I know, we do
differential scrolling between the ground and the sky. How can we do that if
sky as large as ground ?
But if map is not really an Island such as some old maps, how does we know
that sky stops as soon as ground stops. Does the ground image have
transparent borders on the sides ?

Could you take a look at it yeKcim ? To try to understand which constraint we
have when making a new map.


(file #1908)
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