Update of bug #5018 (project wormux):
Assigned to: None => yekcim
_______________________________________________________
Follow-up Comment #3:
It works good for nearly all maps. I have successfully played to old maps
1200 pixels large with a 1280 large screen. There are black borders and it is
ok :)
BUT, the following maps are buggy on my configuration :
- pirates
- aquarium
- grenouilles (really really buggy!!)
I do not really understand where is the problem. As far as I know, we do
differential scrolling between the ground and the sky. How can we do that if
sky as large as ground ?
But if map is not really an Island such as some old maps, how does we know
that sky stops as soon as ground stops. Does the ground image have
transparent borders on the sides ?
Could you take a look at it yeKcim ? To try to understand which constraint we
have when making a new map.
(file #1908)
_______________________________________________________
Additional Item Attachment:
File name: Capture.png Size:53 KB
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?5018>
_______________________________________________
Message posté via/par Gna!
http://gna.org/
_______________________________________________
Wormux-gna mailing list
[email protected]
https://mail.gna.org/listinfo/wormux-gna