Update of bug #8656 (project wormux):

                  Status:             In Progress => Fixed                  
             Open/Closed:                    Open => Closed                 

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Follow-up Comment #4:

Fixed in commit 2309 by simply testing if STATE == PLAYING in
Action_Weapon_Shoot()

This is a small fix that must fix this bug only but there is a real problem
with the action handler

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