Update of bug #8656 (project wormux):

                Category:                    None => Game rules             

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Follow-up Comment #1:

Well, I have just seen the patch from johannes :)

He is totally right! We try with drayan to remove the is_active visibility in
the game loop. As the supertux is not controlled anymore outside of state
GAME_PLAYING, I hope I can make Weapon::IsActive() a protected method and
manage properly m_is_active

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