Update of bug #9328 (project wormux):
Status: None => Fixed
Assigned to: None => gentildemon
Open/Closed: Open => Closed
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Follow-up Comment #1:
I have corrected some quite "strange" bugs.
If you play a network game, stop it, then want to play another time, there
were some problem.
If you are the client, the map identifier sent by the server can be ignored.
If you are the server, the team chosen by the client can be ignored.
These two bugs do not appear in the same time. It depends on which (client or
server) has primary left the game.
This was in fact due to a problem with timestamp in Action class.
I suppose your bug is related to this one (you are probably playing on 2
different maps) so I closed it even if unsure :-/
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