Follow-up Comment #6, patch #679 (project wormux):

Great! :D
Dont forget to weed out things like this:
  Point2d(cos(GetSpeedAngle()),-sin(GetSpeedAngle()))
better this, of course.
  Point2d(GetSpeedX(),-GetSpeedY())

What do you mean with "check the ground"? Get normal from it? Because that
was the only thing i remember doing with the ground, really.
I have been meaning to do a little work on the project, maybe add a weapon,
but work, common lisp, and wasting time got to me first.

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