URL:
<http://gna.org/bugs/?9831>
Summary: [Net] Jumping character frozen on distant computer
Project: Wormux
Submitted by: lodesi
Submitted on: mardi 21.08.2007 à 19:04
Category: Network
Severity: 3 - Normal
Priority: 1 - Later
Status: None
Assigned to: None
Originator Email:
Open/Closed: Open
Release: 3203
Discussion Lock: Any
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Details:
When you jump while your character is walking, distant computer don't the
character jump.
Here is what happens:
- a jump action is generated
- we check the state of the movement key ->
Character::HandleKeyRefreshed_Move*() send the characters information to
other computers because the check IsImmobile (and the speed of the char)
doesn't show yet that the character is jumping.
- local computer execute the jump
- distant computers execute the jump and just after they execute the
SetPhysics action saying the character is not moving.
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<http://gna.org/bugs/?9831>
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