URL:
  <http://gna.org/bugs/?9831>

                 Summary: [Net] Jumping character frozen on distant computer
                 Project: Wormux
            Submitted by: lodesi
            Submitted on: mardi 21.08.2007 à 19:04
                Category: Network
                Severity: 3 - Normal
                Priority: 1 - Later
                  Status: None
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
                 Release: 3203
         Discussion Lock: Any

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Details:

When you jump while your character is walking, distant computer don't the
character jump.

Here is what happens:
- a jump action is generated
- we check the state of the movement key ->
Character::HandleKeyRefreshed_Move*() send the characters information to
other computers because the check IsImmobile (and the speed of the char)
doesn't show yet that the character is jumping.
- local computer execute the jump
- distant computers execute the jump and just after they execute the
SetPhysics action saying the character is not moving.






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