Follow-up Comment #7, bug #9698 (project wormux):
(I'm just shooting in the dark here)
Is that because the check for the collision is made first for the ground then
for the characters? If so, would reversing the check order fix it?
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?9698>
_______________________________________________
Message sent via/by Gna!
http://gna.org/
_______________________________________________
Wormux-gna mailing list
[email protected]
https://mail.gna.org/listinfo/wormux-gna