Follow-up Comment #8, bug #9699 (project wormux):

I made a few changes and it seems the bug is really gone. I am using
BeginMovementRL when closing the 'chute and it seems to work fine.


I want to say that maybe "closing" and "open" should both be compacted into
one single variable with three states. This way the sychronization of the two
is no longer needed and we don't have to think about 2*2 states.

What do you think?

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