Follow-up Comment #5, bug #9699 (project wormux):

Well, you have probably fixed the issue with the parachute.


However I have reproduced the sliding effect differently (mine is biping,
character is walking, mine explodes and damages the character which has not
stopped to walk, and the slide effect is here again :(

(I reproduced it too with the AI)

I preferred a solution which checks that when we walk, we are using movement
skin "Walk". Lodesi, can you do that ?

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