Update of bug #10268 (project wormux):

             Assigned to:                    None => yekcim                 

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Follow-up Comment #1:

It's seems to be the expect behaviour. If you want to have a difference
between speed of sky and ground, you have to set a different size between
them.

However, you can also reach this goal using the upper_left_pad and
lower_right_pad by adding this value to the config.xml of the map :

...
  <!-- pad is given in pixel count. -->
  <add_pad>1</add_pad>
  <point name="upper_left_pad" x="500" y="500" />
  <point name="lower_right_pad" x="500" y="0" />
...

Then sky and map while have a different size and sky will scroll at different
speed.

If we change this behaviour and choose to use a fixed speed (like in version
previous to svn 3404  http://svn.gna.org/viewcvs/wormux?rev=3404&view=rev) we
will see visual glitch when sky are too small and also, we will not display
the sky entirely which is sad you will notice :)

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  <http://gna.org/bugs/?10268>

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