Update of bug #10268 (project wormux):
Assigned to: None => yekcim
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Follow-up Comment #1:
It's seems to be the expect behaviour. If you want to have a difference
between speed of sky and ground, you have to set a different size between
them.
However, you can also reach this goal using the upper_left_pad and
lower_right_pad by adding this value to the config.xml of the map :
...
<!-- pad is given in pixel count. -->
<add_pad>1</add_pad>
<point name="upper_left_pad" x="500" y="500" />
<point name="lower_right_pad" x="500" y="0" />
...
Then sky and map while have a different size and sky will scroll at different
speed.
If we change this behaviour and choose to use a fixed speed (like in version
previous to svn 3404 http://svn.gna.org/viewcvs/wormux?rev=3404&view=rev) we
will see visual glitch when sky are too small and also, we will not display
the sky entirely which is sad you will notice :)
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