Follow-up Comment #3, bug #10286 (project wormux):
yeKcim, what you want to do is impossible.
Currently, we already check if the bonus box is vertically on top of some
ground. This is done with method PhysicalObj::PutRandomly().
However, as there is wind, things get more complicated... In single player
mode, the player can interrupt the slowly fall of the bonus box whenever he
wants.
So if you want the bonus box to never fall in water, you have to be sure that
for each position of the bonus box during its fall, there must be some ground
underneath... If we try to do that, on some maps, you will never get bonus
box...
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