URL:
<http://gna.org/bugs/?10411>
Summary: When connecting to a network game, sometimes remote
team is seen as local team
Project: Wormux
Submitted by: gentildemon
Submitted on: mardi 27.11.2007 à 23:56
Category: Network
Severity: 4 - Important
Priority: 5 - Normal
Status: None
Assigned to: None
Originator Email:
Open/Closed: Open
Release: 0.8-svn
Discussion Lock: Any
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Details:
When connecting to a network game, sometimes remote team is seen as local
team.
We have observed that bug with Kurosu last evening. He was hosting (windows
server) the game, and sometimes, when he had already chosen a team, when I
connect to the game, his team is seen on my computer as a local team. If he
changes his team name or the skin of the team, it fixes the behavior.
I have not yet look at the code. Anyway, I have seen this bug at least 3
times. It's important to know that the few times I have sees this bug, Kurosu
has the default configuration for his team (no change of skin, keeps default
player name, etc.). However, we were unable to reproduce it simply.
Of course, if you try to continue, it crashes:
include/action_handler.cpp:782: Missed assertion "it != action_name.end()".
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